Star Wars Commander is an attempt to cash in on the entire Clash of Clans phenomenon. The premise of the game is to enhance your resources, upgrade your town hall and build defensive walls to keep your enemies out. There is a big army component to it, and depending if you choose the Rebels or the Imperials a host of custom troops, mechanized and airstrikes that can turn the tide during a pitched battle.
One of the things I liked about Commander was the RPG aspects to it. During all of the big missions you get a sense on who the major players are, from bounty hunters to legendary AT&ST pilots.
This is one of those titles you can play without having to spend any money on micro transactions. You simply have to log yourself in a few times a day and squirrel away all of your gold and alloy. You can use this in-game currency to make troops or engage in some research to make your favorite army type more powerful.
In the end, you will complete the game in about a week, but new chapters are issued monthly. The big problem I have with this title is the inability to control where my troops are going. Their AI really seems indiscriminate and it takes getting used to. Its a free game, so you can check it out for Android or iOS.
Michael Kozlowski is the editor-in-chief at Good e-Reader and has written about audiobooks and e-readers for the past fifteen years. Newspapers and websites such as the CBC, CNET, Engadget, Huffington Post and the New York Times have picked up his articles. He Lives in Vancouver, British Columbia, Canada.