Arcade games were once the epicentre of gaming culture. These pixelated 8-bit works of wonder were the ultimate gaming experience back at the time. The thrill of beating your high score, and the excitement of trying out a new game with your friends, made arcades and arcade games an integral part of our memories.
The popularity of arcade games reached its peak in the 1980s and early 1990s. Games from that era introduced unique gaming concept laid the foundation for modern video games.
However, as technology advanced, arcades began to fade away. The rise of home consoles and personal computers provided gamers with more convenient and affordable options, leading to a decline in their popularity. Arcade games were soon replaced by more advanced and visually appealing titles but have always retained a special place in our hearts. They are now part of one entire generation, with an army of avid and nostalgic fans. As such, they have found their way to movies, TV shows, music, and – literature.
Explore the World of Arcade Games Through Fiction
The unexpected yet intriguing fusion of arcade games and literature is evident in works like Ernest Cline’s science fiction novel, Ready Player One, which has secured a place as a New York Times best-seller. Set in a dystopian future, the narrative unfolds in a virtual reality realm known as the OASIS, where individuals dedicate the majority of their time. Within this digital landscape, the protagonist and his peers embark on a quest to solve puzzles and face challenges directly inspired by arcade games, all with the ultimate goal of inheriting the creator’s fortune.
Another book worth mentioning is The Impossible Fortress by Jason Rekulak. Set in 1987, this coming-of-age novel follows a group of guys who are obsessed with arcade games and their quest to acquire a copy of the highly coveted game, The Impossible Fortress.
Moxyland by Lauren Beukes is another SF gem that explores the future of gaming and its effects on society. The book follows four characters living in Cape Town, South Africa, where corporate-run virtual reality games have taken over people’s lives, blurring the lines between what is real and what is not.
Terry Pratchett’s Only You Can Save Mankind is a humorous take on video games that will appeal to readers of all age. The story follows Johnny Maxwell, who discovers that the aliens from his favourite arcade game are real, and they need his help in their fight against an evil alien race.
Lastly, Armada by Ernest Cline is another thrilling novel that combines 80s arcade game nostalgia with SF elements.
Explore the World of Arcade Games Through Non-Fiction
There are dozens of good historical and educational books on arcade games, if you would like to find more about the industry itself.
Console Wars by Blake J. Harris is a great read for anyone interested in the fierce competition between two video game giants, Nintendo and Atari, during the golden age of arcade games.
For a deeper understanding of the cultural impact of arcade games, check out Arcade Fever by John Sellers. This book explores the rise of arcades in the 1970s and how they influenced popular culture throughout the decades.
Lastly, The Encyclopedia of Arcade Video Games by Bill Kurtz is a comprehensive guide to over 3,000 arcade games from the 1970s to the present day. It includes information on each game’s history, gameplay, and screenshot images.
Each of these books demonstrates that arcade games served not only as a form of recreation but also played a pivotal role in shaping our culture and influencing our perception of reality. Originating during an analogue era, they introduced a fresh, digital perspective. They were simple in every way, yet they sparked our imaginations and started a revolution in the gaming industry.
With the rise of virtual reality and advanced gaming technology, it is easy to forget the humble beginnings of arcade games. A fresh breath of air that required a completely new outlook. That is their legacy.
Markus lives in San Francisco, California and is the video game and audio expert on Good e-Reader! He has a huge interest in new e-readers and tablets, and gaming.